What is informational/instructional design?

Informational/Instructional Design Information/instructional design is the creation of visual diagrams and images which clearly explain/describe information or instructions. The key to informational/instructional design is to relay information in the most concise and clear way possible, so as to transmit information or instructions without confusion. In order to achieve this it is important to consider the…

What is Interactive Design?

Interactive Design Interactive design entails the creation and testing of media that inspires and requires interaction from a user. Interactive design builds upon design principles which create media with one way communication, to create media which is interactive and communicative with a viewer/user. Design for interactive media needs to allow for information to be displayed and expressed…

Week 7 User Interface Design Patterns

Week 7 Lecture Notes User Interface (UI) design is about more than a designs aesthetic qualities. UI design is about the connection between the user and the experience they encounter when interacting with project, especially relating to first impressions and thoughts. It is essential to balance aesthetics and effortless interactivity in order to achieve what…

Week 6 User Scenarios

Week 6 Lecture Notes A user scenario is a narrative of how a user will use a product and in what context. User scenarios are the stories acted out by users of your design. They are used to plan and predict how a user will interact with your design in a given situation to complete…

Week 5 User Personas

Week 5 Lecture Notes User personas have been used in the design phase of an interactive project since the mid 1990’s. Personas are fictional users created in order to represent a design’s real world users, and help to inform and direct design choices made in a project. Personas can be incredibly detailed, or more generic…

Persona’s and Mood Board’s

In designing an interactive project or app, it is important to consider WHO will be using the app. By creating User Persona’s and Mood Boards the designer can get a sense of who the project will be used by and what kind of features, design and operation it should have. In the process of designing…

Week 4 Instructional Design

Week 4 Lecture Notes Instructional Design Instructional Design teaches or explains to an audience how to do something, or how something works. In our daily life we are constantly interacting with instructions (eg, installing printer ink, using a ticket machine, operating home appliances etc) In approaching instructional design, it is imperative to first explore research…

Week 3 Design Patterns

Week 3 Lecture Notes In the field of contemporary design, it is commonly considered best practise to design for mobile interfaces first, starting at the smallest design space and working up to the largest design space. Priority of design most commonly flows from mobile devices first, to tablet or phablet design second, and finally laptop…

Week 3 Toast Interactive Design

The diagrams below show a rough concept design for an interactive site which would offer users access to various interactive instructional elements. INITIAL/HOME PAGE FLOWCHART/INSTRUCTIONAL INTERACTIVE PAGE

Week 2 Process and Context

Week 2 Lecture Notes Early stages of design usually occur in “low tech” modes, sketching, drawing and rough designing and idea notations. This phase of designing helps to identify the problem or idea that is being addressed or solved through the design itself. As the design progresses, so do the tools which are used to…